enum eBadgeLevel
{
	NONE,
	FIRST,
	SECOND,
	THIRD,
}

enum eDisplayElements
{
	DELM_BADGE_STUFFED,
	DELM_BADGE_WET,
	DELM_BADGE_SICK,
	DELM_BADGE_POISONED,
	DELM_BADGE_FRACTURE,
	DELM_BADGE_BLEEDING,
	DELM_BADGE_PILLS,
	DELM_BADGE_HEARTBEAT,
	DELM_BADGE_LEGS,
	DELM_TDCY_HEALTH,
	DELM_TDCY_BLOOD,
	DELM_TDCY_TEMPERATURE,
	DELM_TDCY_ENERGY,
	DELM_TDCY_WATER,
	DELM_TDCY_BACTERIA,
	//------------------
	DELM_STANCE,
	COUNT
}

//constants related to ui
//key constants
const int	NTFKEY_THIRSTY		= 1;
const int	NTFKEY_HUNGRY		= 2;
const int	NTFKEY_WARMTH		= 3;
const int	NTFKEY_WETNESS		= 4;
const int	NTFKEY_FRACTURE		= 5;
const int	NTFKEY_HEALTHY		= 6;
const int	NTFKEY_FEVERISH		= 7;
const int	NTFKEY_SICK			= 8;
const int	NTFKEY_STUFFED		= 9;
const int	NTFKEY_BLEEDISH		= 10;
const int	NTFKEY_BLOOD		= 11;
const int	NTFKEY_LIVES		= 12;
const int	NTFKEY_BACTERIA		= 13;
const int	NTFKEY_POISONED		= 14;
const int	NTFKEY_PILLS		= 15;
const int	NTFKEY_HEARTBEAT 	= 16;
const int	NTFKEY_LEGS 		= 17;

//tendency 
const int	TENDENCY_STABLE 	= 0;
const int	TENDENCY_INC_LOW	= 1;
const int	TENDENCY_INC_MED	= 2;
const int	TENDENCY_INC_HIGH	= 3;
const int	TENDENCY_DEC_LOW 	= 4;
const int	TENDENCY_DEC_MED 	= 5;
const int	TENDENCY_DEC_HIGH	= 6;

