class ActionTakeABiteCB : ActionSingleUseBaseCB
{
	private const float QUANTITY_USED_PER_SEC2 = 50;
	
	override void CreateActionComponent()
	{
		m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(QUANTITY_USED_PER_SEC2);
	}
}

class ActionTakeABite: ActionConsumeSingle
{
	void ActionTakeABite()
	{
		m_CallbackClass = ActionTakeABiteCB;

		m_Sound	= "EatingSoft_0";
		m_Text	= "#take_a_bite";
	}
	
	override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
	{	
		return false;
	}
	
	override void CreateConditionComponents()  
	{	
		m_ConditionItem 	= new CCINonRuined();
		m_ConditionTarget 	= new CCTSelf();
	}
}
