class Truck_01RearLight extends CarRearLightBase
{
	void Truck_01RearLight()
	{
		// Brake light only
		m_SegregatedBrakeBrightness = 5;
		m_SegregatedBrakeRadius = 6;
		m_SegregatedBrakeAngle = 160;
		m_SegregatedBrakeColorRGB = Vector(0.75, 0.16, 0.05);
		
		// Reverse light only
		m_SegregatedBrightness = 2;
		m_SegregatedRadius = 10;
		m_SegregatedAngle = 120;
		m_SegregatedColorRGB = Vector(0.80, 0.85, 0.9);
		
		// Brake & Revese lights combined
		m_AggregatedBrightness = 5;
		m_AggregatedRadius = 10;
		m_AggregatedAngle = 160;
		m_AggregatedColorRGB = Vector(0.85, 0.35, 0.45);
		
		FadeIn(0.1);
		SetFadeOutTime(0.05);

		SetVisibleDuringDaylight(false);
		SetCastShadow(false);
		SetFlareVisible(false);
		
		SegregateLight();
	}
}