class Hit_Concrete : EffBulletImpactBase { void Hit_Concrete() { SetEnterParticle(ParticleList.IMPACT_CONCRETE_ENTER); SetExitParticle(ParticleList.IMPACT_CONCRETE_EXIT); SetRicochetParticle(ParticleList.IMPACT_CONCRETE_RICOCHET); m_AngledEnter = 0.50; } }