class PPERequester_InventoryBlur extends PPERequester_GameplayBase { override protected void OnStart(Param par = null) { super.OnStart(); SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,false,0.5,PPEGaussFilter.L_0_INV,PPOperators.SET); //PPOperators.OVERRIDE? } }