// DEPRECATED: Left for backwards compatibility with mods class AreaDamageRegular extends AreaDamageBase { void AreaDamageRegular(EntityAI parent) { } void ~AreaDamageRegular() {} override void SetLoopInterval( float time ) { m_LoopInterval = time; } override void SetHitZones( array hitzones ) { m_HitZones = hitzones; } override void OnEnterServer(Object object) { super.OnEnterServer(object); EvaluateDamage_Loop(object); } }