// DEPRECATED: Left for backwards compatibility with mods class AreaDamageRegularRaycastedDeferred extends AreaDamageBase { void AreaDamageRegularRaycastedDeferred(EntityAI parent) { } void ~AreaDamageRegularRaycastedDeferred() {} override void SetLoopInterval(float time) { m_LoopInterval = time; } override void SetDeferDuration(float time) { m_DeferDuration = time; } override void SetRaycastSources( array raycast_sources ) { m_RaycastSources = raycast_sources; } override void OnEnterServer(Object object) { super.OnEnterServer(object); EvaluateDamage_DeferLoop(object); } }