class StomachMdfr: ModifierBase { override void Init() { m_TrackActivatedTime = false; m_ID = eModifiers.MDF_STOMACH; m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE; m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE; DisableDeactivateCheck(); } override bool ActivateCondition(PlayerBase player) { return true; } override bool DeactivateCondition(PlayerBase player) { return false; } override void OnReconnect(PlayerBase player) { } override void OnTick(PlayerBase player, float deltaT) { player.m_PlayerStomach.Update(deltaT); /* float stomachs_combined_before = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get(); if(stomachs_combined_before <=0) // takes care of division by 0 also there is no point in doing anything if there is nothing to transfer { player.GetStatStomachVolume().Set(0); return; } // Energy if ( player.GetStatStomachEnergy().Get() >= PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT ) { player.GetStatEnergy().Add(PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT); player.GetStatStomachEnergy().Add(-PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT); } else { player.GetStatEnergy().Add(player.GetStatStomachEnergy().Get()); player.GetStatStomachEnergy().Set(0); } //Water if ( player.GetStatStomachWater().Get() >= PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT ) { player.GetStatWater().Add(PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT); player.GetStatStomachWater().Add(-PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT); } else { player.GetStatWater().Add(player.GetStatStomachWater().Get()); player.GetStatStomachWater().Set(0); } float stomachs_combined_after = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get(); float percentage = stomachs_combined_after / stomachs_combined_before; player.GetStatStomachVolume().Set( player.GetStatStomachVolume().Get() * percentage ); */ } };