class ThirstMdfr: ModifierBase { float m_LastWaterLevel; ref HumanMovementState m_MovementState = new HumanMovementState(); override void Init() { m_TrackActivatedTime = false; m_ID = eModifiers.MDF_THIRST; m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE; m_TickIntervalActive = 1; DisableDeactivateCheck(); } override bool ActivateCondition(PlayerBase player) { return true; } override void OnReconnect(PlayerBase player) { } override bool DeactivateCondition(PlayerBase player) { return false; } override void OnTick(PlayerBase player, float deltaT) { player.GetMovementState(m_MovementState); float water = player.GetStatWater().Get(); float metabolic_speed = MiscGameplayFunctions.GetWaterMetabolicSpeed(m_MovementState.m_iMovement); float modifier = water/PlayerConstants.SL_WATER_MAX + PlayerConstants.CONSUMPTION_MULTIPLIER_BASE; metabolic_speed *= modifier; //non linear shaping for consumption curve (comment out to have it linear) player.GetStatWater().Add( (-metabolic_speed * deltaT) ); if ( water <= PlayerConstants.LOW_WATER_THRESHOLD ) { player.SetMixedSoundState( eMixedSoundStates.THIRSTY ); if ((player.GetStomach().GetDigestingType() & PlayerStomach.DIGESTING_WATER) == 0) player.AddHealth("GlobalHealth", "Health", -PlayerConstants.LOW_WATER_DAMAGE_PER_SEC * deltaT ); } else { player.UnsetMixedSoundState( eMixedSoundStates.THIRSTY ); } } };