class ThirstNotfr: NotifierBase { private const float HYDRATED_TRESHOLD = 3500; private const float THIRSTY_TRESHOLD = 2500; private const float VERY_THIRSTY_TRESHOLD = 1500; private const float FATALLY_THIRSTY_TRESHOLD = 0; private const float DEC_TRESHOLD_LOW = 0; private const float DEC_TRESHOLD_MED = -0.2; private const float DEC_TRESHOLD_HIGH = -0.85; private const float INC_TRESHOLD_LOW = 0; private const float INC_TRESHOLD_MED = 0.2; private const float INC_TRESHOLD_HIGH = 0.85; void ThirstNotfr(NotifiersManager manager) { } override int GetNotifierType() { return eNotifiers.NTF_THIRSTY; } override void DisplayTendency(float delta) { //PrintString(delta.ToString()); int tendency = CalculateTendency(delta, INC_TRESHOLD_LOW, INC_TRESHOLD_MED, INC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, DEC_TRESHOLD_HIGH); //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_WATER,tendency); //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_WATER_WARNING, PlayerConstants.THRESHOLD_WATER_CRITICAL, PlayerConstants.THRESHOLD_WATER_BLINKING, PlayerConstants.THRESHOLD_WATER_EXTRA); EStatLevels water_level = m_Player.GetStatLevelWater(); DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_WATER)); if( dis_elm ) { dis_elm.SetTendency(tendency); dis_elm.SetSeriousnessLevel(water_level); } } override void DisplayBadge() { float water = m_Player.GetStatWater().Get(); if (water >= HYDRATED_TRESHOLD) { //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_1); } else if (water <= THIRSTY_TRESHOLD) { //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_2); } else if (water <= VERY_THIRSTY_TRESHOLD) { //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_3); } else if (water <= FATALLY_THIRSTY_TRESHOLD) { //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_4); } } override void HideBadge() { //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_0); } override protected float GetObservedValue() { return m_Player.GetStatWater().Get(); } };