class BrainAgent extends AgentBase { override void Init() { m_Type = eAgents.BRAIN; m_Invasibility = 1; m_TransferabilityIn = 1; m_TransferabilityOut = 0; m_AntibioticsResistance = 1; m_MaxCount = 5000; m_Potency = EStatLevels.GREAT; m_DieOffSpeed = 1; } }