class ActionMineBushCB : ActionContinuousBaseCB { protected const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 3; override void CreateActionComponent() { m_ActionData.m_ActionComponent = new CAContinuousMineWood(TIME_BETWEEN_MATERIAL_DROPS_DEFAULT); } }; class ActionMineBush : ActionMineBase { void ActionMineBush() { m_CallbackClass = ActionMineBushCB; m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH; m_FullBody = true; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH; } override void CreateConditionComponents() { m_ConditionTarget = new CCTCursor(UAMaxDistances.SMALL); m_ConditionItem = new CCINonRuined; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { if ( GetGame().IsMultiplayer() && GetGame().IsServer() ) return true; Object targetObject = target.GetObject(); return targetObject.IsBush() && targetObject.IsCuttable(); } };