class ActionMineTreeBark: ActionMineTree { void ActionMineTreeBark() { m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CUTBARK; m_FullBody = true; m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH; m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH; m_HarvestType = EHarvestType.BARK; } };