class ActionGiveSalineTargetCB : ActionContinuousBaseCB { override void CreateActionComponent() { m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE); } }; class ActionGiveSalineTarget: ActionContinuousBase { void ActionGiveSalineTarget() { m_CallbackClass = ActionGiveSalineTargetCB; m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM; m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET; m_FullBody = true; m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH; m_Text = "#give_saline_person"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined; m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT); } override void OnFinishProgressServer( ActionData action_data ) { PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() ); Param1 nacdata = Param1.Cast( action_data.m_ActionComponent.GetACData() ); float delta = nacdata.param1; ntarget.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE); action_data.m_MainItem.Delete(); } };