class ActionTurnOffWhileInHands : ActionSingleUseBase { void ActionTurnOffWhileInHands() { m_Text = "#switch_off"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined(); m_ConditionTarget = new CCTNone(); } override bool HasTarget() { return false; } override bool HasProneException() { return true; } override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) { if (item.IsInherited(Roadflare)) { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE; m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE; } else if (item.IsInherited(Chemlight_ColorBase)) { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT; m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT; } else if (item.IsInherited(GPSReceiver)) { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER; m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER; } else { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF; m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF; } return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff(); } override void OnExecuteServer(ActionData action_data) { action_data.m_MainItem.GetCompEM().SwitchOff(); } }