enum eBadgeLevel { NONE, FIRST, SECOND, THIRD, } enum eDisplayElements { DELM_BADGE_STUFFED, DELM_BADGE_WET, DELM_BADGE_SICK, DELM_BADGE_POISONED, DELM_BADGE_FRACTURE, DELM_BADGE_BLEEDING, DELM_BADGE_PILLS, DELM_BADGE_HEARTBEAT, DELM_BADGE_LEGS, DELM_TDCY_HEALTH, DELM_TDCY_BLOOD, DELM_TDCY_TEMPERATURE, DELM_TDCY_ENERGY, DELM_TDCY_WATER, DELM_TDCY_BACTERIA, //------------------ DELM_STANCE, COUNT } //constants related to ui //key constants const int NTFKEY_THIRSTY = 1; const int NTFKEY_HUNGRY = 2; const int NTFKEY_WARMTH = 3; const int NTFKEY_WETNESS = 4; const int NTFKEY_FRACTURE = 5; const int NTFKEY_HEALTHY = 6; const int NTFKEY_FEVERISH = 7; const int NTFKEY_SICK = 8; const int NTFKEY_STUFFED = 9; const int NTFKEY_BLEEDISH = 10; const int NTFKEY_BLOOD = 11; const int NTFKEY_LIVES = 12; const int NTFKEY_BACTERIA = 13; const int NTFKEY_POISONED = 14; const int NTFKEY_PILLS = 15; const int NTFKEY_HEARTBEAT = 16; const int NTFKEY_LEGS = 17; //tendency const int TENDENCY_STABLE = 0; const int TENDENCY_INC_LOW = 1; const int TENDENCY_INC_MED = 2; const int TENDENCY_INC_HIGH = 3; const int TENDENCY_DEC_LOW = 4; const int TENDENCY_DEC_MED = 5; const int TENDENCY_DEC_HIGH = 6;