class FAL_Base : RifleBoltLock_Base { override RecoilBase SpawnRecoilObject() { return new FALRecoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { GameInventory inventory = GetInventory(); inventory.CreateInInventory( "Fal_OeBttstck" ); inventory.CreateInInventory( "M4_T3NRDSOptic" ); inventory.CreateInInventory( "Battery9V" ); SpawnAttachedMagazine("Mag_FAL_20Rnd"); } };