class Glock19_Base : Pistol_Base { override RecoilBase SpawnRecoilObject() { return new GlockRecoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { GameInventory inventory = GetInventory(); inventory.CreateInInventory( "PistolSuppressor" ); inventory.CreateInInventory( "FNP45_MRDSOptic" ); inventory.CreateInInventory( "TLRLight" ); inventory.CreateInInventory( "Battery9V" ); inventory.CreateInInventory( "Battery9V" ); SpawnAttachedMagazine("Mag_Glock_15Rnd"); } };