class MakarovIJ70_Base : Pistol_Base { override RecoilBase SpawnRecoilObject() { return new MakarovRecoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { GameInventory inventory = GetInventory(); inventory.CreateInInventory( "PistolSuppressor" ); SpawnAttachedMagazine("Mag_IJ70_8Rnd"); } };