/**@class Izh18_Base * @brief base for Izh18 * @NOTE name copies config base class **/ class Izh18_Base extends RifleSingleShot_Base { void Izh18_Base () { } override RecoilBase SpawnRecoilObject() { return new Izh18Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); EntityAI entity; if ( Class.CastTo(entity, this) ) { entity.SpawnEntityOnGroundPos("Ammo_762x39", entity.GetPosition()); } } };