class SmershVest extends Vest_Base { override void EEItemAttached(EntityAI item, string slot_name) { super.EEItemAttached(item,slot_name); if (SmershBag.Cast(item)) { ShowSelection("Buttpack"); } } override void EEItemDetached(EntityAI item, string slot_name) { super.EEItemDetached(item,slot_name); if (SmershBag.Cast(item)) { HideSelection("Buttpack"); } } };