class CamoNetShelter : ItemBase {}; //cluttercutter classes class MediumTentClutterCutter: Static {}; class LargeTentClutterCutter: Static {}; class SeaChest: DeployableContainer_Base { void SeaChest() { m_HalfExtents = Vector(0.2,0.5,0.4); } override int GetDamageSystemVersionChange() { return 110; } }; class WoodenCrate: DeployableContainer_Base { void WoodenCrate() { m_HalfExtents = Vector(0.15,0.25,0.4); } override int GetDamageSystemVersionChange() { return 110; } override void SetActions() { AddAction(ActionAttachOnSelection); super.SetActions(); } };