class BonfireLight extends PointLightBase { static float m_FireRadius = 40; static float m_FireBrightness = 15.0; static string m_MemoryPoint = "bonfire_fire"; void BonfireLight() { SetVisibleDuringDaylight(true); SetRadiusTo(m_FireRadius); SetBrightnessTo(m_FireBrightness); SetCastShadow(false); SetFadeOutTime(1); SetDiffuseColor(1.0, 0.45, 0.25); SetAmbientColor(1.0, 0.45, 0.25); SetFlareVisible(false); SetFlickerAmplitude(0.55); SetFlickerSpeed(0.75); SetDancingShadowsMovementSpeed(0.1); SetDancingShadowsAmplitude(0.03); } override void OnFrameLightSource(IEntity other, float timeSlice) { } }