class Truck_01FrontLight extends CarLightBase { void Truck_01FrontLight() { m_SegregatedBrightness = 4; m_SegregatedRadius = 75; m_SegregatedAngle = 90; m_SegregatedColorRGB = Vector(0.90, 0.90, 0.68); m_AggregatedBrightness = 8; m_AggregatedRadius = 100; m_AggregatedAngle = 120; m_AggregatedColorRGB = Vector(0.90, 0.90, 0.68); FadeIn(0.1); SetFadeOutTime(0.05); SegregateLight(); } }