class ItemManager { private ref static ItemManager m_Instance; protected bool m_IsDragging; protected EntityAI m_HoveredItem; protected bool m_SlotInfoShown; protected EntityAI m_DraggedItem; protected Icon m_DraggedIcon; protected ref Widget m_TooltipWidget; protected ref Widget m_TooltipSlotWidget; protected ref Widget m_TooltipCategoryWidget; protected ItemPreviewWidget m_ItemPreviewWidget; protected Widget m_RootWidget; protected ref map m_DefautOpenStates; protected ref map m_DefautHeaderOpenStates; protected int m_HandsDefaultOpenState; protected ref Timer m_ToolTipTimer; protected ref Timer m_TooltipSlotTimer; protected EntityAI m_SelectedItem; protected Container m_SelectedContainer; protected Widget m_SelectedWidget; protected SlotsIcon m_SelectedIcon; protected LayoutHolder m_SelectedBaseIcon; protected HandsPreview m_HandsPreview; protected bool m_ItemMicromanagmentMode; protected Widget m_LeftDropzone; protected Widget m_CenterDropzone; protected Widget m_RightDropzone; protected int m_TooltipPosX; protected int m_TooltipPosY; protected Widget m_TooltipSourceWidget; //stored here for tooltip position updates #ifndef PLATFORM_CONSOLE protected const float TOOLTIP_DELAY = 0.25; // in seconds #else protected const float TOOLTIP_DELAY = 1.5; // in seconds #endif void ItemManager( Widget root ) { m_Instance = this; m_RootWidget = root; m_DefautOpenStates = new map; m_DefautHeaderOpenStates = new map; m_SlotInfoShown = false; #ifdef PLATFORM_CONSOLE m_TooltipWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_xbox.layout", root ); m_TooltipSlotWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_slot_xbox.layout", root ); #else m_TooltipWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip.layout", root ); m_TooltipSlotWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_slot.layout", root ); #endif m_TooltipWidget.Show( false ); m_TooltipSlotWidget.Show( false ); } void SetItemMicromanagmentMode( bool item_micromanagment_mode ) { m_ItemMicromanagmentMode = item_micromanagment_mode; Inventory.GetInstance().UpdateConsoleToolbar(); } bool IsMicromanagmentMode() { return m_ItemMicromanagmentMode; } HandsPreview GetHandsPreview() { return m_HandsPreview; } void SetHandsPreview( HandsPreview hansd_preview ) { m_HandsPreview = hansd_preview; } EntityAI GetSelectedItem() { return m_SelectedItem; } Container GetSelectedContainer() { return m_SelectedContainer; } Widget GetSelectedWidget() { return m_SelectedWidget; } SlotsIcon GetSelectedIcon() { return m_SelectedIcon; } void SetSelectedItem( EntityAI selected_item, Container selected_container, Widget selected_widget, SlotsIcon selected_icon ) { m_SelectedItem = selected_item; m_SelectedContainer = selected_container; m_SelectedWidget = selected_widget; m_SelectedIcon = selected_icon; } void SetSelectedItemEx( EntityAI selected_item, Container selected_container, LayoutHolder selected_icon ) { SlotsIcon sIcon; Icon icon; m_SelectedItem = selected_item; m_SelectedContainer = selected_container; if (m_SelectedBaseIcon) { sIcon = SlotsIcon.Cast(m_SelectedBaseIcon); icon = Icon.Cast(m_SelectedBaseIcon); if (sIcon) { sIcon.GetMicromanagedPanel().Show(false); } else if (icon) { icon.GetMicromanagedPanel().Show(false); } } if (selected_icon) { sIcon = SlotsIcon.Cast(selected_icon); icon = Icon.Cast(selected_icon); if (sIcon) { m_SelectedWidget = sIcon.GetCursorWidget(); sIcon.GetMicromanagedPanel().Show(true); } else if (icon) { m_SelectedWidget = icon.GetCursorWidget(); icon.GetMicromanagedPanel().Show(true); } } else { m_SelectedWidget = null; } m_SelectedBaseIcon = selected_icon; } void ClearDefaultOpenStates() { m_DefautOpenStates.Clear(); } void ClearDefaultHeaderOpenStates() { m_DefautHeaderOpenStates.Clear(); } void SetDefaultOpenState( string type, bool is_opened ) { m_DefautOpenStates.Set( type, is_opened ); } void SetDefaultHeaderOpenState( string type, bool is_opened ) { m_DefautHeaderOpenStates.Set( type, is_opened ); } void SetDefaultOpenStateHands( bool is_opened ) { m_HandsDefaultOpenState = is_opened; int hands_default_open_state = m_HandsDefaultOpenState; //from bool to int for easier parsing GetGame().SetProfileString( "defaultOpenStateHands", hands_default_open_state.ToString() ); GetGame().SaveProfile(); } bool GetDefaultOpenStateHands( ) { string value; GetGame().GetProfileString( "defaultOpenStateHands", value ); m_HandsDefaultOpenState = value.ToInt(); return m_HandsDefaultOpenState; } void SerializeDefaultHeaderOpenStates() { TStringArray serialized_types = new TStringArray; for ( int i = 0; i < m_DefautHeaderOpenStates.Count(); i++ ) { int is_opened = m_DefautHeaderOpenStates.GetElement( i ); //from bool to int for easier parsing serialized_types.Insert( m_DefautHeaderOpenStates.GetKey( i ) + "," + is_opened ); } if( serialized_types.Count() > 0 ) { GetGame().SetProfileStringList( "defaultHeaderOpenStates", serialized_types ); } GetGame().SaveProfile(); } void DeserializeDefaultHeaderOpenStates() { ClearDefaultHeaderOpenStates(); TStringArray serialized_types = new TStringArray; GetGame().GetProfileStringList( "defaultHeaderOpenStates", serialized_types ); for( int i = 0; i < serialized_types.Count(); i++ ) { TStringArray strs = new TStringArray; serialized_types.Get( i ).Split( ",", strs ); bool is_opened = strs.Get( 1 ).ToInt(); SetDefaultHeaderOpenState( strs.Get( 0 ), is_opened ); } } void SerializeDefaultOpenStates() { TStringArray serialized_types = new TStringArray; for ( int i = 0; i < m_DefautOpenStates.Count(); i++ ) { int is_opened = m_DefautOpenStates.GetElement( i ); //from bool to int for easier parsing serialized_types.Insert( m_DefautOpenStates.GetKey( i ) + "," + is_opened ); } if( serialized_types.Count() > 0 ) { GetGame().SetProfileStringList( "defaultOpenStates", serialized_types ); } GetGame().SaveProfile(); } void DeserializeDefaultOpenStates() { ClearDefaultOpenStates(); TStringArray serialized_types = new TStringArray; GetGame().GetProfileStringList( "defaultOpenStates", serialized_types ); for( int i = 0; i < serialized_types.Count(); i++ ) { TStringArray strs = new TStringArray; serialized_types.Get( i ).Split( ",", strs ); bool is_opened = strs.Get( 1 ).ToInt(); SetDefaultOpenState( strs.Get( 0 ), is_opened ); } } bool GetDefaultOpenState( string type ) { if( m_DefautOpenStates.Contains( type ) ) { return m_DefautOpenStates.Get( type ); } else { return true; } } bool GetDefaultHeaderOpenState( string type ) { if( m_DefautHeaderOpenStates.Contains( type ) ) { return m_DefautHeaderOpenStates.Get( type ); } else { return true; } } static ItemManager GetInstance() { return m_Instance; } void HideDropzones() { GetRightDropzone().SetAlpha( 0 ); GetLeftDropzone().SetAlpha( 0 ); GetCenterDropzone().SetAlpha( 0 ); } void ShowSourceDropzone( EntityAI item ) { EntityAI owner = item.GetHierarchyParent(); PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); if (item == player) { GetRightDropzone().SetAlpha(1); } else if (owner && owner != player) { ShowSourceDropzone(owner); } else { InventoryLocation inv_loc_src = new InventoryLocation; item.GetInventory().GetCurrentInventoryLocation(inv_loc_src); int loc_type = inv_loc_src.GetType(); HideDropzones(); if (loc_type == InventoryLocationType.GROUND) { GetLeftDropzone().SetAlpha(1); } else if (loc_type == InventoryLocationType.HANDS) { GetCenterDropzone().SetAlpha(1); } else { GetRightDropzone().SetAlpha(1); } } } Widget GetLeftDropzone() { if (!m_LeftDropzone) m_LeftDropzone = m_RootWidget.FindAnyWidget("LeftPanel").FindAnyWidget("DropzoneX"); return m_LeftDropzone; } Widget GetRightDropzone() { if( !m_RightDropzone ) m_RightDropzone = m_RootWidget.FindAnyWidget("RightPanel").FindAnyWidget("DropzoneX"); return m_RightDropzone; } Widget GetCenterDropzone() { if( !m_CenterDropzone ) m_CenterDropzone = m_RootWidget.FindAnyWidget("HandsPanel").FindAnyWidget("DropzoneX"); return m_CenterDropzone; } EntityAI GetHoveredItem() { return m_HoveredItem; } void SetDraggedItem( EntityAI dragged_item ) { m_DraggedItem = dragged_item; } EntityAI GetDraggedItem() { return m_DraggedItem; } void SetDraggedIcon( Icon dragged_icon ) { m_DraggedIcon = dragged_icon; } Icon GetDraggedIcon() { return m_DraggedIcon; } void SetIsDragging( bool is_dragging ) { m_IsDragging = is_dragging; if( !is_dragging ) { SetDraggedItem( null ); SetDraggedIcon( null ); } } bool IsDragging() { return m_IsDragging; } void HideTooltip() { m_TooltipWidget.Show( false ); m_HoveredItem = null; delete m_ToolTipTimer; HideTooltipSlot(); } void HideTooltipSlot() { if ( m_SlotInfoShown ) { m_TooltipSlotWidget.Show( false ); m_SlotInfoShown = false; delete m_TooltipSlotTimer; } } static int GetItemHealthColor(int pHealthLevel) { switch (pHealthLevel) { case -1: break; case GameConstants.STATE_PRISTINE: return Colors.COLOR_PRISTINE; case GameConstants.STATE_WORN: return Colors.COLOR_WORN; case GameConstants.STATE_DAMAGED: return Colors.COLOR_DAMAGED; case GameConstants.STATE_BADLY_DAMAGED: return Colors.COLOR_BADLY_DAMAGED; case GameConstants.STATE_RUINED: return Colors.COLOR_RUINED; } return 0x00FFFFFF; } static int GetItemHealthColor(EntityAI item, string zone = "") { if (item) { switch (item.GetHealthLevel(zone)) { case -1: break; case GameConstants.STATE_PRISTINE: return Colors.COLOR_PRISTINE; case GameConstants.STATE_WORN: return Colors.COLOR_WORN; case GameConstants.STATE_DAMAGED: return Colors.COLOR_DAMAGED; case GameConstants.STATE_BADLY_DAMAGED: return Colors.COLOR_BADLY_DAMAGED; case GameConstants.STATE_RUINED: return Colors.COLOR_RUINED; } } return 0x00FFFFFF; } static int ColorFromFloat( float fraction ) { if( fraction > 1 || fraction < 0 ) return 0x00FFFFFF; else if( fraction > 0.80 ) return Colors.COLOR_PRISTINE; else if( fraction > 0.6 ) return Colors.COLOR_WORN; else if( fraction > 0.4 ) return Colors.COLOR_DAMAGED; else if( fraction > 0.2 ) return Colors.COLOR_BADLY_DAMAGED; else return Colors.COLOR_RUINED; } // still used by SlotsIcon calls, different architecture! void SetTemperature(EntityAI item, Widget item_w) { if (item_w) { bool colorSet = false; string name = item_w.GetName(); name.Replace("Render", "Temperature"); Widget temperature_widget = item_w.GetParent().FindAnyWidget(name); if (item && item.IsInherited(ItemBase) && item.CanHaveTemperature()) { ObjectTemperatureState temperatureState = ObjectTemperatureState.GetStateData(item.GetTemperature()); if (temperatureState && temperatureState.m_State != EObjectTemperatureState.NEUTRAL) { colorSet = true; temperature_widget.SetColor(temperatureState.m_Color); temperature_widget.SetAlpha(0.3); } } temperature_widget.Show(colorSet); } } void SetIconTemperature(EntityAI item, Widget item_w) { if (item_w) { bool colorSet = false; Widget temperatureColorWidget = item_w.FindAnyWidget("Temperature"); if (item && item.IsInherited(ItemBase) && item.CanHaveTemperature()) { ObjectTemperatureState temperatureState = ObjectTemperatureState.GetStateData(item.GetTemperature()); if (temperatureState && temperatureState.m_State != EObjectTemperatureState.NEUTRAL) { colorSet = true; temperatureColorWidget.SetColor(temperatureState.m_Color); temperatureColorWidget.SetAlpha(0.3); } } temperatureColorWidget.Show(colorSet); } } void PrepareTooltip(EntityAI item, int x = 0, int y = 0) { if( IsDragging() || !item ) { return; } if ( item.IsInherited( InventoryItem ) ) { HideTooltip(); m_HoveredItem = item; InspectMenuNew.UpdateItemInfo( m_TooltipWidget, item ); int screen_w, screen_h; float w, h; GetScreenSize(screen_w, screen_h); m_TooltipWidget.GetScreenSize(w,h); if (x == -1)//set by icon focusing { x = screen_w/2 - w/2; float x1,y1; m_RootWidget.FindAnyWidget("InventoryFrameWidget").GetScreenPos(x1,y1); //allign to the same height y = y1; } else if (x == 0 && y == 0 && GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer()) { GetMousePos(x,y); } //minimal edge distance adjustments.. screen_w -= 10; screen_h -= 10; int rightEdge = x + w; if (rightEdge > screen_w) { x = screen_w - w; } int bottomEdge = y + h; if (bottomEdge > screen_h) { y = screen_h - h; } m_TooltipWidget.SetPos(x, y); m_ToolTipTimer = new Timer(); m_ToolTipTimer.Run( TOOLTIP_DELAY, this, "ShowTooltip" ); Widget preview_frame = m_TooltipWidget.FindAnyWidget("ItemFrameWidget"); if (preview_frame) { m_ItemPreviewWidget = ItemPreviewWidget.Cast( preview_frame ); m_ItemPreviewWidget.SetItem(item); m_ItemPreviewWidget.SetView( item.GetViewIndex() ); } } } //! position is currentlycalculated from the owning 'm_TooltipSourceWidget' directly void PrepareSlotsTooltip(string name, string desc, int x = 0, int y = 0) { InspectMenuNew.UpdateSlotInfo( m_TooltipSlotWidget, name, desc ); HideTooltip(); if (name != "") { m_SlotInfoShown = true; //CalculateTooltipSlotPosition(x,y); m_TooltipSlotTimer = new Timer(); m_TooltipSlotTimer.Run( TOOLTIP_DELAY, this, "ShowTooltipSlot" ); } } void CalculateTooltipSlotPosition(int x = 0, int y = 0) { int screen_w, screen_h; float w, h; GetScreenSize(screen_w, screen_h); //m_TooltipSlotWidget.GetScreenSize(w,h); m_TooltipSlotWidget.GetSize(w,h); int slot_normal_w = SlotsIcon.GetNormalWidth(); int slot_normal_h = SlotsIcon.GetNormalHeight(); //minimal edge distance adjustments.. screen_w -= 10; screen_h -= 10; #ifndef PLATFORM_CONSOLE x += 5; y += slot_normal_h + 5; #else x += 5; y += 15; #endif Widget scrollerWidget = m_TooltipSourceWidget.GetParent(); while (scrollerWidget) { if (ScrollWidget.Cast(scrollerWidget)) { break; } else { scrollerWidget = scrollerWidget.GetParent(); } } int rightEdge = x + w; if (rightEdge > screen_w) { x = screen_w - w; } int bottomEdge = y + h; if (scrollerWidget) { float scrollerX, scrollerY, scrollerSizeX, scrollerSizeY; scrollerWidget.GetScreenPos(scrollerX,scrollerY); scrollerWidget.GetScreenSize(scrollerSizeX,scrollerSizeY); int scroller_bottom = scrollerY + scrollerSizeY; if (bottomEdge > scroller_bottom) { y = scroller_bottom - slot_normal_h; bottomEdge = y + h; } } /*else { ErrorEx("No scroller widget! | m_TooltipSourceWidget: " + m_TooltipSourceWidget); }*/ if (bottomEdge > screen_h) //should mostly never proc now { y = screen_h - h; } m_TooltipPosX = x; m_TooltipPosY = y; } void UpdateTooltipSlotPosition() { float x, y; m_TooltipSourceWidget.GetScreenPos(x,y); CalculateTooltipSlotPosition(x,y); } void SetTooltipWidget(Widget w) { m_TooltipSourceWidget = w; } bool EvaluateContainerDragabilityDefault(EntityAI entity) { if ( !ItemBase.Cast( entity ) ) return false; bool draggable; PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); draggable = !player.GetInventory().HasInventoryReservation( entity, null ) && !player.IsItemsToDelete(); draggable = draggable && entity.CanPutIntoHands( GetGame().GetPlayer() ); draggable = draggable && entity.GetInventory().CanRemoveEntity(); return draggable; } void SetWidgetDraggable( Widget w, bool draggable ) { if (w) { if ( draggable ) w.SetFlags( WidgetFlags.DRAGGABLE ); else w.ClearFlags( WidgetFlags.DRAGGABLE ); } } void ShowTooltip() { if( m_ItemPreviewWidget ) { m_TooltipWidget.Show( true ); } } void ShowTooltipSlot() { UpdateTooltipSlotPosition(); m_TooltipSlotWidget.SetPos(m_TooltipPosX, m_TooltipPosY); m_TooltipSlotWidget.Show( true ); } static int GetChosenCombinationFlag( EntityAI selectedEntity, EntityAI targetEntity, int relevantFlags, out InventoryLocation dst = null) { PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); if (!selectedEntity || !targetEntity) return InventoryCombinationFlags.NONE; ItemBase selectedItem = ItemBase.Cast(selectedEntity); ItemBase targetItem = ItemBase.Cast(targetEntity); //EntityAI itemInHands = m_player.GetHumanInventory().GetEntityInHands(); ActionManagerClient amc = ActionManagerClient.Cast(player.GetActionManager()); if (relevantFlags & InventoryCombinationFlags.PERFORM_ACTION) { if (amc.CanPerformActionFromInventory(targetItem, selectedItem)) return InventoryCombinationFlags.PERFORM_ACTION; } if (relevantFlags & InventoryCombinationFlags.SET_ACTION) { if (amc.CanSetActionFromInventory(targetItem, selectedItem)) return InventoryCombinationFlags.SET_ACTION; } if (relevantFlags & InventoryCombinationFlags.COMBINE_QUANTITY2) { if (targetEntity.CanBeCombined(selectedEntity)) { return InventoryCombinationFlags.COMBINE_QUANTITY2; } } if (relevantFlags & InventoryCombinationFlags.ADD_AS_ATTACHMENT) { if (targetEntity.GetInventory().CanAddAttachment(selectedEntity)) { return InventoryCombinationFlags.ADD_AS_ATTACHMENT; } } if (relevantFlags & InventoryCombinationFlags.ADD_AS_CARGO) { if (!targetEntity.GetInventory().HasEntityInInventory(selectedEntity) && targetEntity.GetInventory().CanAddEntityInCargo( selectedEntity, selectedEntity.GetInventory().GetFlipCargo() )) { return InventoryCombinationFlags.ADD_AS_CARGO; } } if (relevantFlags & InventoryCombinationFlags.SWAP_MAGAZINE) { Magazine mag = Magazine.Cast(targetEntity); Weapon_Base wpn = Weapon_Base.Cast(targetEntity.GetHierarchyParent()); if (wpn && mag) { if (player.GetWeaponManager().CanSwapMagazine(wpn, Magazine.Cast(selectedEntity))) { return InventoryCombinationFlags.SWAP_MAGAZINE; } } } if (relevantFlags & InventoryCombinationFlags.SWAP) { if (GameInventory.CanSwapEntitiesEx(selectedEntity, targetEntity)) { return InventoryCombinationFlags.SWAP; } } if (relevantFlags & InventoryCombinationFlags.FSWAP) { if (GameInventory.CanForceSwapEntitiesEx(selectedEntity, null, targetEntity, dst)) { return InventoryCombinationFlags.FSWAP; } } return InventoryCombinationFlags.NONE; } static int GetCombinationFlags( EntityAI entity1, EntityAI entity2 ) { int flags = 0; PlayerBase m_player = PlayerBase.Cast( GetGame().GetPlayer() ); if (!entity1 || !entity2) return flags; if (entity1.IsInherited( ItemBase ) && entity2.IsInherited( ItemBase )) { ItemBase ent1 = ItemBase.Cast( entity1 ); if (ent1.CanBeCombined( ItemBase.Cast( entity2 ) )) flags = flags | InventoryCombinationFlags.COMBINE_QUANTITY2; } if (entity1.GetInventory().CanAddAttachment( entity2 )) { if (!entity1.IsInherited( ZombieBase ) && !entity1.IsInherited( Car ) && !entity2.IsInherited( ZombieBase ) && !entity2.IsInherited( Car )) { flags = flags | InventoryCombinationFlags.ADD_AS_ATTACHMENT; } } if (!entity1.GetInventory().HasEntityInInventory(entity2) && entity1.GetInventory().CanAddEntityInCargo( entity2, entity2.GetInventory().GetFlipCargo() )) flags = flags | InventoryCombinationFlags.ADD_AS_CARGO; if (entity1 == m_player.GetHumanInventory().GetEntityInHands() || entity2 == m_player.GetHumanInventory().GetEntityInHands()) { ActionManagerClient amc; Class.CastTo(amc, m_player.GetActionManager()); if (entity1 == m_player.GetHumanInventory().GetEntityInHands()) { if (amc.CanPerformActionFromInventory( ItemBase.Cast(entity1), ItemBase.Cast(entity2) )) { flags = flags | InventoryCombinationFlags.PERFORM_ACTION; } else if (amc.CanSetActionFromInventory( ItemBase.Cast(entity1), ItemBase.Cast(entity2) )) { flags = flags | InventoryCombinationFlags.SET_ACTION; } } else { if (amc.CanPerformActionFromInventory( ItemBase.Cast(entity2), ItemBase.Cast(entity1) )) { flags = flags | InventoryCombinationFlags.PERFORM_ACTION; } else if (amc.CanSetActionFromInventory( ItemBase.Cast(entity2), ItemBase.Cast(entity1) )) { flags = flags | InventoryCombinationFlags.SET_ACTION; } } } return flags; } static int GetRecipeCount(bool recipe_anywhere, EntityAI entity1, EntityAI entity2) { PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin( PluginRecipesManager )); return plugin_recipes_manager.GetValidRecipes( ItemBase.Cast( entity1 ), ItemBase.Cast( entity2 ), NULL, PlayerBase.Cast( GetGame().GetPlayer() ) ); } }