class HudDebugWinTemperature extends HudDebugWinBase { private PluginDeveloper m_ModuleDeveloper; private TextWidget m_EnviroTextWidget; protected PluginDeveloperSync m_PluginDeveloperSync; //============================================ // HudDebugWinTemperature //============================================ void HudDebugWinTemperature(Widget widget_root) { m_EnviroTextWidget = TextWidget.Cast( widget_root.FindAnyWidget("txt_Temp") ); m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); } //============================================ // ~HudDebugWinTemperature //============================================ void ~HudDebugWinTemperature() { } //============================================ // Set Update //============================================ override void SetUpdate( bool state ) { //Disable update on server (PluginDeveloperSync) PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); //if client, send RPC if ( GetGame().IsClient() ) { CachedObjectsParams.PARAM1_BOOL.param1 = state; if ( player ) { player.RPCSingleParam( ERPCs.DEV_TEMP_UPDATE, CachedObjectsParams.PARAM1_BOOL, true ); SetRPCSent(); } } //else set directly else { if ( m_PluginDeveloperSync ) { m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_TEMP_UPDATE, player ); } } } //============================================ // Show / Hide //============================================ override void Show() { super.Show(); SetUpdate( true ); } override void Hide() { super.Hide(); SetUpdate( false ); } //============================================ // Update //============================================ override void Update() { super.Update(); PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); m_EnviroTextWidget.SetText(developer_sync.m_EnvironmentDebugMessage); int sX, sY; m_EnviroTextWidget.GetTextSize(sX, sY); m_EnviroTextWidget.SetSize(sX, sY); AutoHeightSpacer spacer; m_WgtRoot.GetScript(spacer); if (spacer) { spacer.Update(); } } //============================================ // GetWinType //============================================ override int GetType() { return HudDebug.HUD_WIN_TEMPERATURE; } }