#ifdef GAME_TEMPLATE class Settings { static void OnChange(string variableName) {} static void OnAnyChange() {} static void OnLoad() {} static void OnSave() {} static void OnReset() {} static void OnRevert() {} static void OnApply() {} private void Settings() {} private void ~Settings() {} }; class GameSettings: Settings { [Attribute("false", "checkbox", "Is debug mode enabled")] static bool Debug; override static void OnAnyChange() { GetGame().SetDebug(Debug); } } class SettingsMenu: MenuBase { proto native external bool AddSettings(typename settingsClass); proto native void Save(); proto native void Reset(); proto native void Revert(); proto native void Apply(); proto native void Back(); }; #endif