class AIGroupBehaviour : Managed { private void AIGroupBehaviour(); private void ~AIGroupBehaviour(); } class BehaviourGroupInfectedPackWaypointParams { vector m_CenterPosition; float m_Radius; void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius) { m_CenterPosition = pos; m_Radius = radius; } } class BehaviourGroupInfectedPack : AIGroupBehaviour { /*! Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint. Index to array of waypoints specified by waypointParams. Acceptable range is [0, waypointParams.Count() - 1] /param [in] forwardDirection Waypoints traverse order. /param [in] loop Specifies what happens after last waypoint is reached. true - cycle waypoints, false - patrol waypoints */ proto native void SetWaypoints(array waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop); proto native void SetWaypointsTraverseDirection(bool forwardDirection); proto native void SetWaypointsLoop(bool loop); proto native void SetCurrentWaypoint(int waypointIndex); }