class Hit_Grass : EffBulletImpactBase { void Hit_Grass() { SetEnterParticle(ParticleList.IMPACT_GRASS_ENTER); SetExitParticle(ParticleList.IMPACT_GRASS_ENTER); SetRicochetParticle(ParticleList.IMPACT_GRASS_RICOCHET); m_AngledEnter = 0.6; } }