class DayZInfectedInputController : DayZCreatureAIInputController { //! Same as 'DayZCreatureAIInputController::IsJump' proto native bool IsVault(); //! Same as 'DayZCreatureAIInputController::GetJumpHeight' proto native float GetVaultHeight(); proto native int GetMindState(); proto native EntityAI GetTargetEntity(); //-------------------------------------------------------------- //! never created by script private void DayZInfectedInputController() { } //! never destroyed by script private void ~DayZInfectedInputController() { } };