/*enum PPEGlow { PARAM_VISIBLEPERCENT = 0, }*/ //!Glow - PostProcessEffectType.Glow class PPEGlow: PPEClassBase { static const int PARAM_VISIBLEPERCENT = 0; static const int PARAM_TARGETBRIGHTNESS = 1; static const int PARAM_SPEEDDARKTOBRIGHT = 2; static const int PARAM_SPEEDBRIGHTTODARK = 3; static const int PARAM_TONEMAPPING = 4; static const int PARAM_HDR = 5; static const int PARAM_FILMICSHOULDERSTRENGTH = 6; static const int PARAM_FILMICLINEARSTRENGTH = 7; static const int PARAM_FILMICLINEARANGLE = 8; static const int PARAM_FILMICTOESTRENGTH = 9; static const int PARAM_FILMICTOENUMERATOR = 10; static const int PARAM_FILMICTOEDENUMERATOR = 11; static const int PARAM_FILMICEXPOSUREBIAS = 12; static const int PARAM_FILMICWHITEPOINT = 13; static const int PARAM_BLOOMTHRESHOLD = 14; static const int PARAM_BLOOMSTEEPNESS = 15; static const int PARAM_BLOOMINTENSITY = 16; static const int PARAM_BRIGHTNESS = 17; static const int PARAM_CONTRAST = 18; static const int PARAM_OFFSET = 19; static const int PARAM_OVERLAYFACTOR = 20; static const int PARAM_OVERLAYCOLOR = 21; static const int PARAM_SATURATION = 22; static const int PARAM_COLORIZATIONCOLOR = 23; static const int PARAM_DESATURATIONWEIGHTS = 24; static const int PARAM_VIGNETTE = 25; static const int PARAM_VIGNETTECOLOR = 26; static const int PARAM_LENSDISTORT = 27; static const int PARAM_MAXCHROMABBERATION = 28; static const int PARAM_LENSCENTERX = 29; static const int PARAM_LENSCENTERY = 30; //layer info static const int L_20_HIT = 100; static const int L_20_FLASHBANG = 300; static const int L_20_SHOCK = 500; static const int L_21_SHOCK = 100; static const int L_21_HIT = 300; static const int L_21_FLASHBANG = 500; static const int L_22_BLOODLOSS = 100; static const int L_23_GLASSES = 100; static const int L_23_TOXIC_TINT = 200; static const int L_23_HMP = 300; static const int L_23_NVG = 600; static const int L_25_MENU = 100; static const int L_25_TUNNEL = 300; static const int L_25_SHOCK = 500; static const int L_25_UNCON = 700; static const int L_25_BURLAP = 800; static const int L_26_MENU = 100; static const int L_26_TUNNEL = 300; static const int L_26_SHOCK = 500; static const int L_26_UNCON = 700; static const int L_26_BURLAP = 800; static const int L_27_ADS = 100; static const int L_28_ADS = 100; static const int L_29_ADS = 100; static const int L_30_ADS = 100; override int GetPostProcessEffectID() { return PostProcessEffectType.Glow; } override string GetDefaultMaterialPath() { return "Graphics/Materials/postprocess/glow"; } override void RegisterMaterialParameters() { //HDR RegisterParameterScalarFloat(PARAM_VISIBLEPERCENT,"VisiblePercent",95,1,100); RegisterParameterScalarFloat(PARAM_TARGETBRIGHTNESS,"TargetBrightness",0.3,0.01,1); RegisterParameterScalarFloat(PARAM_SPEEDDARKTOBRIGHT,"SpeedDarkToBright",0.3,0.01,1); RegisterParameterScalarFloat(PARAM_SPEEDBRIGHTTODARK,"SpeedBrightToDark",0.3,0.01,1); RegisterParameterScalarInt(PARAM_TONEMAPPING,"ToneMapping",2,0,2); RegisterParameterScalarBool(PARAM_HDR,"HDR",1); //Filmic tonemapping RegisterParameterScalarFloat(PARAM_FILMICSHOULDERSTRENGTH,"FilmicShoulderStrength",0.153,0,1); RegisterParameterScalarFloat(PARAM_FILMICLINEARSTRENGTH,"FilmicLinearStrength",0.357,-1,1); RegisterParameterScalarFloat(PARAM_FILMICLINEARANGLE,"FilmicLinearAngle",0.231,-1,1); RegisterParameterScalarFloat(PARAM_FILMICTOESTRENGTH,"FilmicToeStrength",0.1573,0.001,3); RegisterParameterScalarFloat(PARAM_FILMICTOENUMERATOR,"FilmicToeNumerator",0.011,-1,1); RegisterParameterScalarFloat(PARAM_FILMICTOEDENUMERATOR,"FilmicToeDenumerator",3.75,0.1,20); RegisterParameterScalarFloat(PARAM_FILMICEXPOSUREBIAS,"FilmicExposureBias",4.0,0.1,20); RegisterParameterScalarFloat(PARAM_FILMICWHITEPOINT,"FilmicWhitePoint",1.5,0.1,20); //Bloom RegisterParameterScalarFloat(PARAM_BLOOMTHRESHOLD,"BloomThreshold",0.5,0,1); RegisterParameterScalarFloat(PARAM_BLOOMSTEEPNESS,"BloomSteepness",1,0,10); RegisterParameterScalarFloat(PARAM_BLOOMINTENSITY,"BloomIntensity",1,0,4); //Color modificators //color defines RegisterParameterScalarFloat(PARAM_BRIGHTNESS,"Brightness",1,0,2); RegisterParameterScalarFloat(PARAM_CONTRAST,"Contrast",1,0,2); RegisterParameterScalarFloat(PARAM_OFFSET,"Offset",0,-1,1); RegisterParameterScalarFloat(PARAM_OVERLAYFACTOR,"OverlayFactor",0,0,1); RegisterParameterColor(PARAM_OVERLAYCOLOR,"OverlayColor",1,1,1,0); RegisterParameterScalarFloatEx(PARAM_SATURATION,"Saturation",1,0,1,PPEMatClassParameterFloatSaturation); RegisterParameterColorEx(PARAM_COLORIZATIONCOLOR,"ColorizationColor",1.0,1.0,1.0,0.0,PPEMatClassParameterColorColorization); RegisterParameterVector(PARAM_DESATURATIONWEIGHTS,"DesaturationWeights",{0.299,0.587,0.114,0}); RegisterParameterScalarFloat(PARAM_VIGNETTE,"Vignette",0,0,2); //C++ maximum is set to 1.0 (Workbench), but the parameter can accept more. 2.0 is a reasonable value RegisterParameterColor(PARAM_VIGNETTECOLOR,"VignetteColor",0,0,0,0); //Distort RegisterParameterScalarFloat(PARAM_LENSDISTORT,"LensDistort",0,-5,5); RegisterParameterScalarFloat(PARAM_MAXCHROMABBERATION,"MaxChromAbberation",0,0,1); RegisterParameterScalarFloat(PARAM_LENSCENTERX,"LensCenterX",0,-1,1); RegisterParameterScalarFloat(PARAM_LENSCENTERY,"LensCenterY",0,-1,1); } }