class PPERequester_DeathDarkening extends PPERequester_GameplayBase { protected float m_Value; override protected void OnStart(Param par = null) { super.OnStart(); m_Value = Param1.Cast(par).param1; //Print("PPERequester_DeathDarkening | level: " + m_Value); m_Value = Easing.EaseInCubic(m_Value); m_Value = Math.Lerp(0,-10,m_Value); //Print("PPERequester_DeathDarkening | value: " + value); SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,m_Value,PPEExposureNative.L_0_DEATH,PPOperators.SET); } }