class PPERequester_UnconEffects extends PPERequester_GameplayBase { protected float m_Intensity; override protected void OnStart(Param par = null) { super.OnStart(); m_Intensity = Param1.Cast(par).param1; SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTE,false,m_Intensity,PPEGlow.L_25_UNCON,PPOperators.ADD); SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_UNCON,PPOperators.LOWEST); } }