class WorldLighting { string lighting_default = "dz\\data\\lighting\\lighting_default.txt"; string lighting_darknight = "dz\\data\\lighting\\lighting_darknight.txt"; string lighting_sakhal = "DZ\\worlds\\sakhal\\data\\lighting\\lighting_sakhal.txt"; void WorldLighting() {} void ~WorldLighting() {} // sets global lighting config by given value (sent from server, defined in server config) void SetGlobalLighting( int lightingID ) { switch ( lightingID ) { case 0: GetGame().GetWorld().LoadNewLightingCfg( lighting_default ); break; case 1: GetGame().GetWorld().LoadNewLightingCfg( lighting_darknight ); break; case 2: GetGame().GetWorld().LoadNewLightingCfg( lighting_sakhal ); break; } } } /*modded class WorldLighting { protected string lighting_modded = "your\\path\\to\\lighting\\cfg.txt"; override void SetGlobalLighting( int lightingID ) { switch ( lightingID ) { case 3: GetGame().GetWorld().LoadNewLightingCfg( lighting_modded ); break; } } }*/