// DEPRECATED: Left for backwards compatibility with mods class AreaDamageRegularRaycasted extends AreaDamageBase { void AreaDamageRegularRaycasted(EntityAI parent) { } void ~AreaDamageRegularRaycasted() {} override void SetLoopInterval(float time) { m_LoopInterval = time; } override void SetRaycastSources( array raycast_sources ) { m_RaycastSources = raycast_sources; } override void OnEnterServer(Object object) { super.OnEnterServer(object); EvaluateDamage_Loop(object); } }