//!static info (non-constants) class DbgBleedingIndicationStaticInfo { static bool m_DbgEnableBleedingIndication = true; static bool m_DbgUseOverrideValues = true; static bool m_DbgDropRotationRandom = true; static float m_DbgSequenceDuration = BleedingIndicationConstants.SEQUENCE_DURATION_DEFAULT; static float m_DbgDropDurationBase = BleedingIndicationConstants.DROP_DURATION_MEDIUM; static float m_DbgDropMinDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MIN_MEDIUM; static float m_DbgDropMaxDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MAX_MEDIUM; static float m_DbgDropProgressTreshold = BleedingIndicationConstants.DROP_PROGRESS_THRESHOLD; static float m_DbgDropStartSize = BleedingIndicationConstants.DROP_SIZE_START_LOW; static float m_DbgDropEndSize = BleedingIndicationConstants.DROP_SIZE_END_LOW; static float m_DbgDropSizeVariationMin = BleedingIndicationConstants.DROP_SIZE_VARIATION_MIN_LOW; static float m_DbgDropSizeVariationMax = BleedingIndicationConstants.DROP_SIZE_VARIATION_MAX_LOW; static int m_DbgDropScatter = BleedingIndicationConstants.DROP_SCATTER_LOW; static float m_DbgDropSlideDistance = BleedingIndicationConstants.DROP_SLIDE_DISTANCE_LOW; //colors static bool m_DbgDropDesaturate = true; static float m_DbgDesaturationEnd = BleedingIndicationConstants.DROP_COLOR_DESATURATIONEND; static int m_DbgDropColorRed = BleedingIndicationConstants.DROP_COLOR_RED; static int m_DbgDropColorGreen = BleedingIndicationConstants.DROP_COLOR_GREEN; static int m_DbgDropColorBlue = BleedingIndicationConstants.DROP_COLOR_BLUE; static int m_DbgDropColorAlphaStart = BleedingIndicationConstants.DROP_COLOR_ALPHA_START; static int m_DbgDropColorAlphaEnd = BleedingIndicationConstants.DROP_COLOR_ALPHA_END; }