class BloodyHands { string m_Materials[2]; const int MATERIAL_TYPE_NORMAL = 0; const int MATERIAL_TYPE_BLOODY = 1; void BloodyHands( string normal_material, string bloody_material ) { m_Materials[MATERIAL_TYPE_NORMAL] = normal_material; m_Materials[MATERIAL_TYPE_BLOODY] = bloody_material; } string GetMaterial( int material_type ) { return m_Materials[material_type]; } void SetMaterial( int material_type, string material ) { m_Materials[material_type] = material; } }