class HealthNotfr: NotifierBase { /* private const float HEALTHY_BLOOD_TRESHOLD = 5000; private const float HEALTHY_TRESHOLD = 5000; private const float HEALING_ENERGY_TRESHOLD = 4000; private const float HEALING_WATER_TRESHOLD = 2500; private const float HEALING_BLOOD_TRESHOLD = 5000; */ private const float DEC_TRESHOLD_LOW = 0; private const float DEC_TRESHOLD_MED = -0.7; private const float DEC_TRESHOLD_HIGH = -1.3; private const float INC_TRESHOLD_LOW = 0; private const float INC_TRESHOLD_MED = 0.7; private const float INC_TRESHOLD_HIGH = 1.3; void HealthNotfr(NotifiersManager manager) { m_TickInterval = 3000; m_TendencyBufferSize = 6; } override int GetNotifierType() { return eNotifiers.NTF_HEALTHY; } override void DisplayBadge() { } override void DisplayTendency(float delta) { int tendency = CalculateTendency(delta, INC_TRESHOLD_LOW, INC_TRESHOLD_MED, INC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, DEC_TRESHOLD_HIGH); //PrintString("tendency:" + tendency); //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_HEALTH,tendency); //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_HEALTH_WARNING, PlayerConstants.THRESHOLD_HEALTH_CRITICAL, PlayerConstants.THRESHOLD_HEALTH_BLINKING, PlayerConstants.THRESHOLD_HEALTH_EXTRA); EStatLevels health_level = m_Player.GetStatLevelHealth(); DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_HEALTH)); if( dis_elm ) { dis_elm.SetSeriousnessLevel(health_level); dis_elm.SetTendency(tendency); } } override void HideBadge() { ////GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_HEALTHY,DELM_LVL_0); } override protected float GetObservedValue() { float health = m_Player.GetHealth("","Health"); //PrintString("health:" + health); return health; } };