class DeafnessCompleteSymptom : SymptomBase { override void OnInit() { m_SymptomType = SymptomTypes.SECONDARY; m_Priority = 0; m_ID = SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE; m_IsPersistent = false; m_MaxCount = 1; m_SyncToClient = true; m_DestroyOnAnimFinish = true; } override void OnGetActivatedClient(PlayerBase player) { //m_Player.SetMasterAttenuation("DeafnessCompleteAttenuation"); m_Player.SetMasterAttenuation("FlashbangAttenuation"); } //!only gets called once on an active Symptom that is being deactivated override void OnGetDeactivatedClient(PlayerBase player) { m_Player.SetMasterAttenuation(""); } }