class PickupHeavySoundEvent extends PlayerSoundEventBase { void PickupHeavySoundEvent() { m_HasPriorityOverTypes = -1;//-1 for all m_Type = EPlayerSoundEventType.STAMINA; m_ID = EPlayerSoundEventID.PICKUP_HEAVY; m_SoundVoiceAnimEventClassID = 19; } } class ThirstSoundEvent extends PlayerSoundEventBase { void ThirstSoundEvent() { m_HasPriorityOverTypes = EPlayerSoundEventType.DUMMY | EPlayerSoundEventType.STAMINA;//-1 for all m_Type = EPlayerSoundEventType.GENERAL; m_ID = EPlayerSoundEventID.THIRST; m_SoundVoiceAnimEventClassID = 902; } } class ForceConsumeSoundEvent extends PlayerSoundEventBase { void ForceConsumeSoundEvent() { m_HasPriorityOverTypes = -1;//-1 for all m_Type = EPlayerSoundEventType.GENERAL; } } class ForceFeedSoundEvent extends ForceConsumeSoundEvent { void ForceFeedSoundEvent() { m_ID = EPlayerSoundEventID.FORCE_FEED; m_SoundVoiceAnimEventClassID = 888; } } class ForceDrinkSoundEvent extends ForceConsumeSoundEvent { void ForceDrinkSoundEvent() { m_ID = EPlayerSoundEventID.FORCE_DRINK; m_SoundVoiceAnimEventClassID = 200; } }