class StanceIndicator { protected ref HumanMovementState m_State; protected PlayerBase m_Player; void StanceIndicator(PlayerBase player) { m_State = new HumanMovementState(); m_Player = player; } void Update() { if ( m_Player ) { m_Player.GetMovementState(m_State); int player_stance = m_State.m_iStanceIdx; int hud_stance_id = 1; //if ( player_stance == DayZPlayerConstants.STANCEIDX_ERECT || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDERECT) hud_stance_id = 1; if ( player_stance == DayZPlayerConstants.STANCEIDX_CROUCH || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) { hud_stance_id = 2; } if ( player_stance == DayZPlayerConstants.STANCEIDX_PRONE || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) { hud_stance_id = 3; } DisplayStance(hud_stance_id); //Debug //m_Player.MessageStatus(ToString(player) + "StanceIndicator.c || stance: " + ToString(player_stance)); } } void DisplayStance(int stance) { if ( m_Player ) { DisplayElementBase stance_element = m_Player.GetVirtualHud().GetElement(eDisplayElements.DELM_STANCE); if(stance_element) { stance_element.SetValue(stance); } //m_Player.GetVirtualHud().SetValue(eDisplayElements.DELM_STANCE, stance); } } };