class NerveAgent extends AgentBase { override void Init() { m_Type = eAgents.NERVE_AGENT; m_Invasibility = 0; m_TransferabilityIn = 0.1; m_TransferabilityOut = 1; m_TransferabilityAirOut = 0; m_AntibioticsResistance = 0.5;//override in a func. GetAntiboticsResistance() m_MaxCount = 500; m_Potency = EStatLevels.CRITICAL; m_DieOffSpeed = 0.1; } }