class CAContinuousQuantityRepeat : CAContinuousBase { protected float m_ItemQuantity; protected float m_SpentQuantity; protected float m_ItemMaxQuantity; protected float m_TimeElpased; protected float m_QuantityUsedPerSecond; protected float m_AdjustedQuantityUsedPerSecond; protected float m_DefaultTimeToRepeat; protected ref Param1 m_SpentUnits; void CAContinuousQuantityRepeat( float quantity_used_per_second, float time_to_repeat ) { m_QuantityUsedPerSecond = quantity_used_per_second; m_DefaultTimeToRepeat = time_to_repeat; } override void Setup( ActionData action_data ) { m_TimeElpased = 0; m_SpentQuantity = 0; if ( !m_SpentUnits ) { m_SpentUnits = new Param1( 0 ); } else { m_SpentUnits.param1 = 0; } m_ItemMaxQuantity = action_data.m_MainItem.GetQuantityMax(); m_ItemQuantity = action_data.m_MainItem.GetQuantity(); } override int Execute( ActionData action_data ) { if ( !action_data.m_Player ) { return UA_ERROR; } if ( m_ItemQuantity <= 0 ) { return UA_FINISHED; } else { if ( m_SpentQuantity < m_ItemQuantity ) { m_AdjustedQuantityUsedPerSecond = m_QuantityUsedPerSecond;//removed softskills m_SpentQuantity += m_AdjustedQuantityUsedPerSecond * action_data.m_Player.GetDeltaT(); m_TimeElpased += action_data.m_Player.GetDeltaT(); if ( m_TimeElpased >= m_DefaultTimeToRepeat ) { CalcAndSetQuantity( action_data ); Setup(action_data); //reset data after repeat } return UA_PROCESSING; } else { CalcAndSetQuantity( action_data ); OnCompletePogress(action_data); return UA_FINISHED; } } } override int Cancel( ActionData action_data ) { if ( !action_data.m_Player ) { return UA_ERROR; } return UA_CANCEL; } override float GetProgress() { //float progress = ( m_ItemQuantity - m_SpentQuantity ) / m_ItemMaxQuantity; return ( m_ItemQuantity - m_SpentQuantity ) / m_ItemMaxQuantity; } //--------------------------------------------------------------------------- void CalcAndSetQuantity( ActionData action_data ) { if ( GetGame().IsServer() ) { if ( m_SpentUnits ) { m_SpentUnits.param1 = m_SpentQuantity; SetACData(m_SpentUnits); } action_data.m_MainItem.AddQuantity( -m_SpentQuantity, false, false ); } } }