class ActionCraftBoneKnifeCB : ActionContinuousBaseCB { override void CreateActionComponent() { m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_CRAFT); } }; class ActionCraftBoneKnife: ActionContinuousBase { void ActionCraftBoneKnife() { m_CallbackClass = ActionCraftBoneKnifeCB; m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING; m_FullBody = true; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH; m_Text = "#STR_CraftBoneKnife0"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined; m_ConditionTarget = new CCTNone; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { if( item.GetQuantity() >= 2 ) { return true; } return false; } override bool HasTarget() { return false; } override void OnFinishProgressServer( ActionData action_data ) { EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("BoneKnife"); action_data.m_MainItem.AddQuantity(-2); MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife); } override string GetSoundCategory(ActionData action_data) { return "BoneKnife_craft"; } };