class ActionDeCraftRopeBeltCB : ActionContinuousBaseCB { override void CreateActionComponent() { m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DECRAFT); } //! DEPRECATED private const float TIME_TO_CRAFT_CLOTHES = 5.0; } class ActionDeCraftRopeBelt : ActionContinuousBase { void ActionDeCraftRopeBelt() { m_CallbackClass = ActionDeCraftRopeBeltCB; m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING; m_FullBody = true; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH; m_Text = "#STR_DeCraftRopeBelt"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined(); m_ConditionTarget = new CCTNone(); } override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) { return item.GetInventory().AttachmentCount() == 0; } override bool HasTarget() { return false; } override void OnFinishProgressServer(ActionData action_data) { EntityAI ropebelt = action_data.m_MainItem; EntityAI rope = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Rope"); action_data.m_MainItem.Delete(); MiscGameplayFunctions.TransferItemProperties(ropebelt, rope); } }