class ActionExitLadder: ActionInteractBase { void ActionExitLadder() { m_Text = "#exit_ladder"; } override void CreateConditionComponents() { m_ConditionItem = new CCINone; m_ConditionTarget = new CCTNone; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { HumanCommandLadder cl = player.GetCommand_Ladder(); if (cl && cl.CanExit()) { return true; } //if ( action_data.m_Player.IsOnLadder() ) return true; return false; } //! override void Start( ActionData action_data ) { super.Start( action_data ); HumanCommandLadder cl = action_data.m_Player.GetCommand_Ladder(); if (cl) { cl.Exit(); } } override bool IsInstant() { return true; } override bool CanBeUsedOnLadder() { return true; } override bool HasTarget() { return false; } };