class ActionOperatePanel: ActionInteractBase { void ActionOperatePanel() { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_Text = "#STR_switch"; } override void CreateConditionComponents() { m_ConditionItem = new CCINone(); m_ConditionTarget = new CCTCursor(); } override bool IsLockTargetOnUse() { return false; } }