class ActionForceASip: ActionForceABite { void ActionForceASip() { m_Sounds.Insert("DrinkBottle_0"); m_Sounds.Insert("DrinkBottle_1"); m_Text = "#give_a_sip"; } override void CreateConditionComponents() { m_ConditionItem = new CCINotRuinedAndEmpty; m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT); } };