class ActionPin extends ActionSingleUseBase { void ActionPin() { m_Text = "#pin"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined; m_ConditionTarget = new CCTNone; } override bool HasTarget() { return false; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { /* if ( item.IsInherited(Grenade_Base) ) { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PINGRENAGE; } else */ { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON; } Grenade_Base grenade = Grenade_Base.Cast(item); if( grenade ) { if( !grenade.IsPinned() && grenade.IsPinnable() ) { return true; } } return false; } override void OnExecute( ActionData action_data ) { Grenade_Base grenade = Grenade_Base.Cast(action_data.m_MainItem); if( grenade ) { grenade.Pin(); } } }