// Include c --------------- // #include "Scripts/Entities/scriptedEntities.c" // Include h (temporal) --------------- // #include "Scripts/Entities/Game/Super/InventoryItem.c" // #include "Scripts/Entities/Core/Inherited/InventoryItem.c" // #include "Scripts/Entities/Game/Super/Man.c" // #include "Scripts/Entities/Core/Inherited/Man.c" // #include "Scripts/Entities/Game/Super/LightAI.c" // #include "Scripts/Entities/Core/Inherited/LightAI.c" // #include "Scripts/Entities/Core/Inherited/Building.c" // #include "Scripts/Entities/Game/Super/Plant.c" // #include "Scripts/Entities/Core/Inherited/Plant.c" // #include "Scripts/Entities/Game/Super/Building.c" // #include "Scripts/Static/_Includes.c" // Include c 2 --------------- // #include "Scripts/Classes/_Includes.c" // #include "Scripts/Modules/PluginManager.c" // #include "Scripts/Entities/_Includes.c"