class M4A1_Base : RifleBoltLock_Base { override RecoilBase SpawnRecoilObject() { return new M4a1Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); GameInventory inventory = GetInventory(); inventory.CreateInInventory( "M9A1_Bayonet" ); inventory.CreateInInventory( "M4_OEBttstck" ); inventory.CreateInInventory( "M4_RISHndgrd" ); inventory.CreateInInventory( "UniversalLight" ); inventory.CreateInInventory( "M4_T3NRDSOptic" ); inventory.CreateInInventory( "Battery9V" ); inventory.CreateInInventory( "Battery9V" ); } };