class Colt1911_Base : Pistol_Base { override RecoilBase SpawnRecoilObject() { return new Colt1911Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { GameInventory inventory = GetInventory(); inventory.CreateInInventory( "PistolSuppressor" ); inventory.CreateInInventory( "TLRLight" ); inventory.CreateInInventory( "Battery9V" ); SpawnAttachedMagazine("Mag_1911_7Rnd"); } }; class Colt1911 : Colt1911_Base {}; class Engraved1911 : Colt1911_Base {};